public class GraphicsBitmap extends Object
It took me ages slogging through the java.awt.image
javadocs to work out how to get a graphics context backed by a primitive
array buffer.
Constructor and Description |
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GraphicsBitmap(int width,
int height)
Constructor.
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Modifier and Type | Method and Description |
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void |
clear()
Clears the bitmap.
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Graphics2D |
createGraphics()
Returns a graphics context which can draw monochrome graphics on
this bitmap.
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Pixellator |
createPixellator()
Returns a pixellator which will iterate over the painted pixels in
this bitmap.
|
Pixellator |
createPixellator(Rectangle bounds)
Returns a pixellator which will iterate over a sub-region of the painted
pixels in this bitmap.
|
int |
getHeight()
Returns the height of this bitmap.
|
int |
getWidth()
Returns the width of this bitmap.
|
public GraphicsBitmap(int width, int height)
width
- width of the bitmapped regionheight
- height of the bitmapped regionpublic Graphics2D createGraphics()
public void clear()
public int getWidth()
public int getHeight()
public Pixellator createPixellator()
public Pixellator createPixellator(Rectangle bounds)
bounds
- region of space for which the pixellator is wantedCopyright © 2024 Central Laboratory of the Research Councils. All Rights Reserved.