public class SortedPaperType3D extends PaintPaperType implements PaperType3D
It works by accumulating a list of glyphs to be painted, and when they are all in (all layer drawings have been processed) sorts them by Z-coordinate and paints them in order. I think that's the only way you can do it for vector graphics. It will unavoidably have a large memory footprint and be slow for large numbers of points.
Constructor and Description |
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SortedPaperType3D()
Constructor.
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Modifier and Type | Method and Description |
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protected Paper |
createPaper(Graphics g,
Rectangle bounds)
Creates a paper instance for use with this PaperType.
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protected void |
flushPaper(Paper paper)
Called when all the layers have been painted.
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void |
placeDecal(Paper paper,
Decal decal)
Paints a Decal onto a given paper object.
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void |
placeGlyph(Paper paper,
double dx,
double dy,
double dz,
Glyph glyph,
Color color)
Places a glyph at a 3-d position in the space.
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createDataIcon, createHeadlessGraphicsConfig, isBitmap, toString
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
createDataIcon, isBitmap
protected Paper createPaper(Graphics g, Rectangle bounds)
PaintPaperType
createPaper
in class PaintPaperType
g
- graphics context to which paper should outputbounds
- plot boundspublic void placeGlyph(Paper paper, double dx, double dy, double dz, Glyph glyph, Color color)
PaperType3D
placeGlyph
in interface PaperType3D
paper
- graphics destination specific to this PaperTypedx
- graphics X coordinatedy
- graphics Y coordinatedz
- Z-buffer coordinate; lower values are closer to the viewerglyph
- graphics shapecolor
- colour for glyphpublic void placeDecal(Paper paper, Decal decal)
PaperType
placeDecal
in interface PaperType
paper
- graphics destination, of appropriate type for this objectdecal
- graphic to paintprotected void flushPaper(Paper paper)
PaintPaperType
flushPaper
in class PaintPaperType
paper
- graphics destinationCopyright © 2023 Central Laboratory of the Research Councils. All Rights Reserved.