paux
Paints markers in a colour determined by the value of an additional data coordinate, using a colour map private to this layer. The marker colours then represent an additional dimension of the plot. You can also adjust the transparency of the colours used. There are additional options to adjust the way data values are mapped to colours.
This resembles
aux
mode, but the colour map is not shared with other
layers, and the colour ramp is not displayed.
So by using this mode alongside
aux
or
weighted
you can make a plot that uses multiple
different colour maps,
though only one can have
an associated visible ramp.
Usage:
shadingN=paux auxN=<num-expr> pmapN=<map-name>|<color>-<color>[-<color>...] pclipN=<lo>,<hi> pflipN=true|false pquantN=<number> psubN=<lo>,<hi> pfuncN=log|linear|histogram|histolog|sqrt|square|acos|cos pnullcolorN=<rrggbb>|red|blue|... opaqueN=<number>
All the parameters listed here
affect only the relevant layer,
identified by the suffix
N
.
Example:
stilts plot2plane layer1=mark in1=dr5qso.fits x1=psfmag_g-psfmag_r y1=psfmag_u-psfmag_g size1=2 shading1=paux aux1=z pmap1=sunset layer2=mark in2=:skysim:1_000_000 x2=gmag-rmag y2=b_r shading2=weighted weight2=abs(b) auxmap=pubu auxfunc=histogram leglabel1=QSO leglabel2=background legpos=.97,.97 seq=2,1 xmin=-0.5 xmax=2.5 ymin=-1 ymax=6
Associated parameters are as follows:
auxN = <num-expr>
(String)
This parameter gives a column name, fixed value, or algebraic expression for the
aux
coordinate
for layer N
.
The value is a numeric algebraic expression based on column names
as described in Section 10.
opaqueN = <number>
(Double)
[Default: 1
]
pclipN = <lo>,<hi>
(Subrange)
If the full range 0,1
is used,
the whole range of colours specified by the selected
shader will be used.
But if for instance a value of 0,0.5
is given,
only those colours at the left hand end of the ramp
will be seen.
If the null (default) value is chosen,
a default clip will be used.
This generally covers most or all of the range 0-1
but for colour maps which fade to white,
a small proportion of the lower end may be excluded,
to ensure that all the colours are visually distinguishable
from a white background.
This default is usually a good idea if the colour map
is being used with something like a scatter plot,
where markers are plotted against a white background.
However, for something like a density map when the whole
plotting area is tiled with colours from the map,
it may be better to supply the whole range
0,1
explicitly.
pflipN = true|false
(Boolean)
[Default: false
]
pfuncN = log|linear|histogram|histolog|sqrt|square|acos|cos
(Scaling)
The available options are:
log
: Logarithmic scalinglinear
: Linear scalinghistogram
: Scaling follows data distribution, with linear axishistolog
: Scaling follows data distribution, with logarithmic axissqrt
: Square root scalingsquare
: Square scalingacos
: Arccos Scalingcos
: Cos ScalingFor all these options,
the full range of data values is used,
and displayed on the colour bar
if applicable (though it can be restricted using the psub
option)
The Linear
,
Log
,
Square
and
Sqrt
options
just apply the named function to the full data range.
The histogram options on the other hand use a scaling function
that corresponds to the actual distribution of the data, so that
there are about the same number of points (or pixels, or whatever
is being scaled) of each colour.
The histogram options are somewhat more expensive,
but can be a good choice if you are exploring data whose
distribution is unknown or not well-behaved over
its min-max range.
The Histogram
and
HistoLog
options both
assign the colours in the same way, but they display the colour
ramp with linear or logarithmic annotation respectively;
the HistoLog
option also ignores
non-positive values.
[Default: linear
]
pmapN = <map-name>|<color>-<color>[-<color>...]
(Shader)
A mixed bag of colour ramps are available
as listed in Section 8.7:
inferno
,
magma
,
plasma
,
viridis
,
cividis
,
cubehelix
,
sron
,
rainbow
,
rainbow2
,
rainbow3
,
pastel
,
cosmic
,
ember
,
gothic
,
rainforest
,
voltage
,
bubblegum
,
gem
,
chroma
,
sunset
,
neon
,
tropical
,
accent
,
gnuplot
,
gnuplot2
,
specxby
,
set1
,
paired
,
hotcold
,
guppy
,
iceburn
,
redshift
,
pride
,
rdbu
,
piyg
,
brbg
,
cyan-magenta
,
red-blue
,
brg
,
heat
,
cold
,
light
,
greyscale
,
colour
,
standard
,
bugn
,
bupu
,
orrd
,
pubu
,
purd
,
painbow
,
huecl
,
infinity
,
hue
,
intensity
,
rgb_red
,
rgb_green
,
rgb_blue
,
hsv_h
,
hsv_s
,
hsv_v
,
yuv_y
,
yuv_u
,
yuv_v
,
scale_hsv_s
,
scale_hsv_v
,
scale_yuv_y
,
mask
,
blacker
,
whiter
,
transparency
.
Note:
many of these, including rainbow-like ones,
are frowned upon by the visualisation community.
You can also construct your own custom colour map
by giving a sequence of colour names separated by
minus sign ("-
") characters.
In this case the ramp is a linear interpolation
between each pair of colours named,
using the same syntax as when specifying
a colour value.
So for instance
"yellow-hotpink-#0000ff
"
would shade from yellow via hot pink to blue.
[Default: inferno
]
pnullcolorN = <rrggbb>|red|blue|...
(Color)
The standard plotting colour names are
red
, blue
, green
, grey
, magenta
, cyan
, orange
, pink
, yellow
, black
, light_grey
, white
.
However, many other common colour names (too many to list here)
are also understood.
The list currently contains those colour names understood
by most web browsers,
from AliceBlue
to YellowGreen
,
listed e.g. in the
Extended color keywords section of
the CSS3 standard.
Alternatively, a six-digit hexadecimal number RRGGBB
may be supplied,
optionally prefixed by "#
" or "0x
",
giving red, green and blue intensities,
e.g. "ff00ff
", "#ff00ff
"
or "0xff00ff
" for magenta.
If the value is null, then points with a null Aux value will not be plotted at all.
[Default: grey
]
pquantN = <number>
(Double)
If left blank, the colour map is nominally continuous (though in practice it may be quantised to a medium-sized number like 256).
psubN = <lo>,<hi>
(Subrange)
The default value "0,1
" therefore has
no effect.
The range could be restricted to its lower half
with the value 0,0.5
.
[Default: 0,1
]